package studio.baka.satoripixeldungeon.sprites;

import studio.baka.satoripixeldungeon.Assets;
import com.watabou.noosa.TextureFilm;

public class SwarmSprite extends MobSprite {

    public SwarmSprite() {
        super();

        texture(Assets.SWARM);

        TextureFilm frames = new TextureFilm(texture, 16, 16);

        idle = new Animation(15, true);
        idle.frames(frames, 0, 1, 2, 3, 4, 5);

        run = new Animation(15, true);
        run.frames(frames, 0, 1, 2, 3, 4, 5);

        attack = new Animation(20, false);
        attack.frames(frames, 6, 7, 8, 9);

        die = new Animation(15, false);
        die.frames(frames, 10, 11, 12, 13, 14);

        play(idle);
    }

    @Override
    public int blood() {
        return 0xFF8BA077;
    }
}
